Hi Ejs community,

is it possible to model a few physics laws in one Ejs model?

currently
the evolution is
dx/dt = v
dv/dt = F/m


but how can i add the motion say after hitting the bottom and the cart rotates, projectile motion, hit the ground, slides, friction , and kinematics............. like a game physics engine?

watch the time 9 to 13 sec for this clip


was introduced to this clip by a sg researcher who is advancing argmented reality