This following applet is Pendulum in 3D
Created by prof Hwang Modified by Ahmed
Original project [url=]Pendulum in 3D[/url]

This is a pendulum in 3D.
Let the angle between the pendulum and the vertical line is \theta and the angular velocity \omega=\frac{d\theta}{dt}
And the angle of the pendulum (projected to x-y plane) with the x-axis is \phi, and it's angular velocity \dot\phi=\frac{d\phi}{dt}

The [url=]lagrange equation[/url] for the system is L=T-V = \tfrac{1}{2}m (L\dot\theta)^2+\tfrac{1}{2}m (L\sin\theta \dot{\phi})^2- (-mgL\cos\theta)

The equation of the motion is

\ddot\theta=\sin\theta\cos\theta\dot{\phi}^2-\frac{g}{L}\sin\theta ...... from \frac{d}{dt}(\frac{\partial L}{\partial \dot{\theta}})-\frac{\partial L}{\partial \theta}=0
m L^2 \sin\theta^2 \dot{\phi}=const Angular momentum is conserved. ...... from \frac{d}{dt}(\frac{\partial L}{\partial \dot{\phi}})-\frac{\partial L}{\partial \phi}=0

And the following is the simulation of such a system:
When the checkbox [b](circular loop)[/b] is checked, \omega=0. and \dot{\phi}= \sqrt{\frac{g}{L\cos\theta}} It is a circular motion.
The vertical component tangential of the string balanced with the mass m, and the horizontal component tangential provide the centripetal force for circular motion.

You can uncheck it and change the period T=\frac{2\pi}{\dot{\phi}} ,
and you will find out the z-coordinate of the pendulum will change with time when
\omega\neq 0 or \dot{\phi}\neq \sqrt{\frac{g}{L\cos\theta}}
You can also drag the blue dot to change the length of the pendulum.

/htdocs/ntnujava/ejsuser/37048/users/br/ahmed/pendulum3D_pkg/pendulum3D.propertiesFull screen applet or Problem viewing java?Add to exception site list
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