Anybody looking into the physics of 2D and 3D- elastic collisions may also be interested in my pages and which represent direct and general solutions of the problems. I have also written corresponding Fortran and C++ codes for this ( see , , , ) which are free to use for everybody. ************** Note that there was a bug in the collision detection routine of the 2D-versions of my programs (this led in certain cases to collisions being detected when in fact there were none). I have corrected this now. I have also made minor changes to the code in order to improve speed. Furthermore I have added a simplified version to the 2D-routines that does not not contain the collision detection routine but just returns the new velocities assuming that the input coordinates are already those of the collision. Thomas, 11.Dec.05 *******************