Momentum One Dimension Collision Model The motion of a body of mass m and velocity v is described by a vector quantity known as momentum p where p = m v When objects collide, whether trains, cars, billiard balls, shopping carts, or your foot and the sidewalk, the results can be complicated. Yet even in the most chaotic of collisions, as long as there are no net external forces acting on the colliding objects, one principle always holds and provides an excellent tool for understanding the collision. That principle is called the conservation of linear momentum which states that The total momentum of a system remains constant provided that no external resultant force acts on the system For two bodies colliding linearly, it is written mathematically as a vector equation Total initial momentum = total final momentum m1.u1 + m2.u2 = m1.v1 + m2.v2 If external forces (such as friction) are ignored, the total momentum of two carts prior to a collision (left side of equation) is the same as the total momentum of the carts after the collision (right side of equation). Collisions are classified into elastic (or perfectly elastic), inelastic and completely inelastic. There is also a concept of kinetic energy of a moving body is stated mathematically by the following equation: KE1 = ½ m1.v12 Main Simulation View The simulation has 2 collision carts on frictionless floor and wheels. Sliders Explore the sliders allows varying the variables . * mass of cart ONE, mass_1, m1 in kg * initial velocity of cart ONE, u1 in m/s * mass of cart TWO, mass_2, m2 in kg * initial velocity of cart TWO, u2 in m/s Radio Buttons Allows for selecting what kind of collision is simulated. A Perfectly elastic collision is defined as one in which both conservation of momentum and conservation of kinetic energy are observed A Perfectly Inelastic collision is defined as one in which conservation of momentum is observed but the colliding carts stick together after collision with kinetic energy loss Checkboxes show: velocity, for visualizing the velocity vector plot momentum vs time graph, for different representation of data for momentum of cart 1, 2 and both. plot kinetic energy vs time graph, for different representation of data for kinetic energy of cart 1, 2 and both. paused when collide, for visualizing the change in the velocity u1 and u2 to v1 and v2 fast simulation, for cases where the velocity are low and repeat learners can spend time more usefully collecting and analysing data. hint: COM, for the equation of conservation of momentum hint: COKE, or the equation of conservation of kinetic energy Buttons Play Step Back Step Forward Initialize Reset have their usual meaning. known bug is the Step Back button implementation, please fix it if you can and email me the improved source XML. Credits: The Momentum 1D Collision model was created by created by lookang using the Easy Java Simulations (EJS) version 4.2 authoring and modeling tool. An applet version of this model is available on the NTNU website . Shout our thanks to the Ejs community namely, Francisco Esquembre , Fu-Kwun Hwang and Wolfgang Christian for their professional learning community support. You can examine and modify this compiled EJS model if you run the model (double click on the model's jar file), right-click within a plot, and select "Open EJS Model" from the pop-up menu. You must, of course, have EJS installed on your computer. Information about EJS is available at: http://www.um.es/fem/Ejs/ and in the OSP comPADRE collection http://www.compadre.org/OSP/.