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 Author Topic: 1 D collision carts Elastic and Inelastic Collision  (Read 16495 times) 0 Members and 1 Guest are viewing this topic. Click to toggle author information(expand message area).
ahmedelshfie
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 : 1 users think this message is good1 1 D collision carts Elastic and Inelastic Collision « Embed this message on: April 11, 2010, 12:15:05 am »

This applet created by Prof Lookang Wee is really very interesting project
Modified by Ahmed
Original project:Ejs open source java applet 1D collision carts Elastic and Inelastic Collision

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lookang
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http://weelookang.blogspot.com

 « Embed this message Reply #1 on: April 13, 2010, 09:42:01 am »

nice!

by the way,
1 i see the green does not stand out on the green background.

2 do you think it helps the students to have  two blocks were of different colors on then main view?
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ahmedelshfie
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 « Embed this message Reply #2 on: April 13, 2010, 10:53:51 am »

I modified all Prof that you ask
 « Last Edit: April 26, 2010, 07:20:57 am by ahmedelshfie » Logged
ahmedelshfie
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 « Embed this message Reply #3 on: April 26, 2010, 06:49:55 am »

1 D collision carts Elastic and Inelastic Collision found too on
by prof Lookang
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ahmedelshfie
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 « Embed this message Reply #4 on: April 26, 2010, 08:02:15 pm »

Explain about model 1 D collision carts Elastic and Inelastic Collision on http://www.youtube.com/watch?v=ZUfG_7Bl_bA
 « Last Edit: April 27, 2010, 02:08:19 am by ahmedelshfie » Logged
ahmedelshfie
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 « Embed this message Reply #5 on: April 27, 2010, 01:28:49 am »

Momentum One Dimension Collision Model The motion of a body of mass m and velocity v is described by a vector quantity known as momentum p where p = m v When objects collide, whether trains, cars, billiard balls, shopping carts, or your foot and the sidewalk, the results can be complicated. Yet even in the most chaotic of collisions, as long as there are no net external forces acting on the colliding objects, one principle always holds and provides an excellent tool for understanding the collision. That principle is called the conservation of linear momentum which states that The total momentum of a system remains constant provided that no external resultant force acts on the system For two bodies colliding linearly, it is written mathematically as a vector equation Total initial momentum = total final momentum m1.u1 + m2.u2 = m1.v1 + m2.v2 If external forces (such as friction) are ignored, the total momentum of two carts prior to a collision (left side of equation) is the same as the total momentum of the carts after the collision (right side of equation). Collisions are classified into elastic (or perfectly elastic), inelastic and completely inelastic. There is also a concept of kinetic energy of a moving body is stated mathematically by the following equation: KE1 = ½ m1.v12 Main Simulation View The simulation has 2 collision carts on frictionless floor and wheels. Sliders Explore the sliders allows varying the variables . * mass of cart ONE, mass_1, m1 in kg * initial velocity of cart ONE, u1 in m/s * mass of cart TWO, mass_2, m2 in kg * initial velocity of cart TWO, u2 in m/s Radio Buttons Allows for selecting what kind of collision is simulated. A Perfectly elastic collision is defined as one in which both conservation of momentum and conservation of kinetic energy are observed A Perfectly Inelastic collision is defined as one in which conservation of momentum is observed but the colliding carts stick together after collision with kinetic energy loss Checkboxes show: velocity, for visualizing the velocity vector plot momentum vs time graph, for different representation of data for momentum of cart 1, 2 and both. plot kinetic energy vs time graph, for different representation of data for kinetic energy of cart 1, 2 and both. paused when collide, for visualizing the change in the velocity u1 and u2 to v1 and v2 fast simulation, for cases where the velocity are low and repeat learners can spend time more usefully collecting and analysing data. hint: COM, for the equation of conservation of momentum hint: COKE, or the equation of conservation of kinetic energy Buttons Play Step Back Step Forward Initialize Reset have their usual meaning. known bug is the Step Back button implementation, please fix it if you can and email me the improved source XML. Credits: The Momentum 1D Collision model was created by created by lookang using the Easy Java Simulations (EJS) version 4.2 authoring and modeling tool. An applet version of this model is available on the NTNU website . Shout our thanks to the Ejs community namely, Francisco Esquembre , Fu-Kwun Hwang and Wolfgang Christian for their professional learning community support. You can examine and modify this compiled EJS model if you run the model (double click on the model's jar file), right-click within a plot, and select "Open EJS Model" from the pop-up menu. You must, of course, have EJS installed on your computer. Information about EJS is available at: http://www.um.es/fem/Ejs/ and in the OSP comPADRE collection http://www.compadre.org/OSP/.
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ahmedelshfie
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 « Embed this message Reply #6 on: April 27, 2010, 02:16:18 am »

YouTube - lookang's Channel lookang wee
 « Last Edit: June 17, 2010, 02:47:29 am by ahmedelshfie » Logged
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Knowledge and practice are one. ..."Wang Yang Ming (1472-1529, Chinese Philosopher) "