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A man paints with his brains and not with his hands. ..."Michelangelo (1475-1564, Italian sculptor, painter, architect and poet)"
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Author Topic: Bouncing Ball  (Read 199767 times)
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Fu-Kwun Hwang
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on: March 11, 2006, 03:58:45 pm »

Registed user can get files related to this applet for offline access.
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Bouncing Balls

Some balls bounce better than others.

A particular ball can be characterized by its

    coefficient of restitution:
The ratio of its rebound speed Vf to its collision speedVi
    when its bounces off a hard, stationary surface that can't move.
    coefficient of restitution r = Vf /Vi
Scientists have found that, for most balls, this speed ratio
    remains constant over a wide range of collision speeds.
The amount of kinetic energy transformed at impact is called
    the collision energy (become thermal energy).
This java applet shows you the effects due to
    different coefficient of restitution.

1. You can enter different value of coefficient of restitution as(Vo/Vi).

    Then, press return key to start the animation.
2. You can change the initial velocity Vx of the ball.
    Click near the tip of bluearrow( represent its velocity)
      and drag it left/right.
3. You can change the initial height (drag it up and down with mouseleft click)

4. Press Start button to start/restart animation.

    The animation will stop automatically when it bounces off the screen.
4. Press Reset button to reset parameters to its default value.
    It also clear the screen.
5. Press the mouse button to pause the animation
    If you click the left mouse button,
      animation will resume when you release it.
    If you click the right mouse button,
      you need to click it again to resume.
6. The mouse coordinate (X,Y) will be shown when its inside the window.
    You will know the timing t from (X and velocity Vx)


Registed user can get files related to this applet for offline access.
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rkmp06@dataone.in
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Reply #1 on: December 23, 2006, 01:09:24 pm »

Dear Sir,

Would you please give the definition (mathematical expression) of coefficient of restitution in terms of the velocities of masses before and after collision?

Is the kinetic energy of the system consisting of the two masses conserved in an elastic collision?

I suppose you are stating that some of the kinetic energy gets transformed into heat and is lost from the system when the collision is inelastic. I want you to confirm this please.

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blinx
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Reply #2 on: March 27, 2007, 02:56:07 am » posted from:Kaunas,Kauno Apskritis,Lithuania

It is possible to get source code?
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Fu-Kwun Hwang
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Reply #3 on: March 27, 2007, 09:20:01 am » posted from:Taipei,T\'ai-pei,Taiwan

Dear Sir,

Would you please give the definition (mathematical expression) of coefficient of restitution in terms of the velocities of masses before and after collision?

Is the kinetic energy of the system consisting of the two masses conserved in an elastic collision?

I suppose you are stating that some of the kinetic energy gets transformed into heat and is lost from the system when the collision is inelastic. I want you to confirm this please.



For the above simulation:

The ratio of its rebound speed Vf to its collision speed Vi (coefficient of restitution) is kept as a constant value ,when its bounces off a hard, stationary surface that can't move.

The default value is 0.8 In this case, 36% of kinetic energy(before bouncing) is loss each time.
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Fu-Kwun Hwang
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Reply #4 on: March 27, 2007, 09:22:33 am » posted from:Taipei,T\'ai-pei,Taiwan

It is possible to get source code?

For all the simulations created with EJS in this forum, you will be able to see the ejs source if you click "load ejs as signed applet".
Please check out another category to view simulations created with EJS.
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blinx
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Reply #5 on: March 28, 2007, 03:27:53 pm » posted from:Kaunas,Kauno Apskritis,Lithuania

Thank you, I found Bouncing ball in EJS category
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janelavis
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Reply #6 on: September 22, 2009, 01:55:42 pm » posted from:Phagwara,Punjab,India

Well, I'd be tempted to flat-out animate it.

I guess you could try one of those existing bouncing ball expressions, take every constant built into the expression and pick-whip it to a slider value. Then you have to change the sliders every moment the ball gets kicked.
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mazni_y
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Reply #7 on: March 23, 2011, 10:41:08 am » posted from:Kuala Lumpur,Kuala Lumpur,Malaysia

hi...

can i get the source code for this topic...hope u can send it to my email..
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ahmedelshfie
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Reply #8 on: March 23, 2011, 05:31:19 pm » posted from:SAO PAULO,SAO PAULO,BRAZIL

You can download the source code by your self, you will find up the applet option allowed you download source code, choose first download file and after click Get files for offline use
I attach image explain how you download source code for any applet in NTNU.


* image.jpg (48.69 KB, 933x205 - viewed 3030 times.)
« Last Edit: March 23, 2011, 05:34:22 pm by ahmedelshfie » Logged
phoenx
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Reply #9 on: July 20, 2012, 10:31:57 am » posted from:Davao,Davao City,Philippines

Little confuse about what formula did you use in this applet..
« Last Edit: July 20, 2012, 10:34:37 am by phoenx » Logged
nayemkhulna
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Reply #10 on: July 20, 2012, 07:17:36 pm » posted from:Dhaka,Dhaka,Bangladesh

Hello,
I am new this forum and i am learning about.
Thanks.-*-
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moobeenan
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Reply #11 on: September 19, 2012, 09:52:30 am » posted from:Bangkok,Krung Thep,Thailand

hello hello hello hello.......... Cheesy Cheesy Cheesy
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Reply #12 on: September 24, 2012, 03:02:37 pm » posted from:Bangkok,Krung Thep,Thailand

 Huh Huh Huh Huh Huh
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beebeeoa11
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Reply #13 on: September 26, 2012, 04:45:52 pm » posted from:Bangkok,Krung Thep,Thailand

Always refreshing to hear a rational answer
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Reply #14 on: September 26, 2012, 04:47:26 pm » posted from:Bangkok,Krung Thep,Thailand

 >:(Always refreshing to hear a rational answer
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Reply #15 on: February 12, 2015, 02:33:27 pm » posted from:Velluru,Tamil Nadu,India

Hi Guys,
I am also new to this forum. I want to know more information from your site. I want to learn more in physics so only I joined here. Hereafter I will ask more questions now only I started reading your blog so I can’t able to ask more questions now itself. Now I have clear idea about kinetic energy and how to calculate the coefficient of restitution. Thank you keep posting more information. -*-
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A man paints with his brains and not with his hands. ..."Michelangelo (1475-1564, Italian sculptor, painter, architect and poet)"
 
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