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Title: Projectile motion with equationsPost by: Fu-Kwun Hwang on February 09, 2008, 07:33:38 pm
Projectile motion: acceleration a=-g is a constant in the vertical (y)direction.
It means that Vy(t)=Vy(t=0)+a*t =Vy(t=0)-g*t The average speed from 0 to t is equal to (V(t=0)+V(t))/2= V(t=0)+a*t/2= V(t=0)-g*t/2 because velocity change linearly. So the distance traveled in y direction= average speed * t = V(t=0)*t - gt ^{2}/2 The distance traveled in x direction is Vx*t because velocity did not change in the horizontal direction. This applet let you play with projectile. You can adjust the initial (x,y) position of particle with mouse. Drag the red arrow to change the initial velocity. You can also change the above parameters with slider (x,y,vx,vy). Equation for projectile motion with your initial conditions are displayed. Click Initialize to reset time to zero and adjust new initial condition. The simulation will remember the last three traces. -*- Title: Re: Projectile motion with equationsPost by: lookang on September 22, 2008, 08:22:36 am
you might be interested in this projectile motion by lookang too.
http://www.phy.ntnu.edu.tw/ntnujava/index.php?topic=745.0 enjoy Title: Re: Projectile motion with equationsPost by: TaraLaster on December 18, 2013, 11:33:10 am
Projectile motion: acceleration a=-g is a constant in the vertical (y)direction. It means that Vy(t)=Vy(t=0)+a*t =Vy(t=0)-g*t The average speed from 0 to t is equal to (V(t=0)+V(t))/2= V(t=0)+a*t/2= V(t=0)-g*t/2 because velocity change linearly. So the distance traveled in y direction= average speed * t = V(t=0)*t - gt ^{2}/2 The distance traveled in x direction is Vx*t because velocity did not change in the horizontal direction. This applet let you play with projectile. You can adjust the initial (x,y) position of particle with mouse. Drag the red arrow to change the initial velocity. You can also change the above parameters with slider (x,y,vx,vy). Equation for projectile motion with your initial conditions are displayed. Click Initialize to reset time to zero and adjust new initial condition. The simulation will remember the last three traces. -*- Kinda! :) |