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Title: is it possible to eliminate rounding off error in this simulation calculation?Post by: lookang on January 25, 2012, 03:45:47 pm
Dear Prof Hwang!
is it possible to eliminate rounding off error in this simulation calculation? http://www.phy.ntnu.edu.tw/ntnujava/index.php?topic=2067.msg8920#msg8920 notice the L1 = 10.416 = 10.42 L2 = 9.393 = 9.38 delta L = 10.33 = 10.3 but 10.42-9.38 =! 10.3 but actually = 10.4 Title: Re: is it possible to eliminate rounding off error in this simulation calculation?Post by: Fu-Kwun Hwang on January 26, 2012, 08:38:45 am
From the attached picture:
L1=10.416 L2=9.383 So L1-L2=1.033 It seems that you round of the above result to 2 significant figures. So S1P=10.42 , S2P=9.38 and you round off |S1P-S2P} from the above |1.033| value, so you get 1.03 If you want to get 1.04 you should calculate difference from the round-off values instead. e.g. double dv; public float roundoff(double v){ if(v>0)dv=0.5; else if(v<0)dv=-0.5; else dv=0; return (int)(v*100+dv)/100.; } roundoff(L1) will give you 10.42 roundoff(L2)will give you 9.38 roundof(L1-L2)will give you 1.03 roundoff(L1)-roundoff(L2) will give you 1.04 This is an opportunity to teach students about the meaning of significant value (the last digit might be off). I would not change the above result, but I will ask student why it is off (provide opportunity for student to think about this problem). It could have more education value if we take the opportunity to invite student to think/learn: There is always error due to numerical simulation. And the physics experiment always contain error, too! It is a nature of physics. Title: Re: is it possible to eliminate rounding off error in this simulation calculation?Post by: lookang on January 26, 2012, 07:36:28 pm
i agree!
i will not modify the simulation to have round-off effect. thanks for the Ejs tip on round off and the greater learning of nature of precision in physics! |