NTNUJAVA Virtual Physics Laboratory (Java Simulations in Physics)
November 23, 2008, 02:57:09 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: This site host hundreds of physics related java simulations under create common license. All registered user will be able to get files for offline use when user login and view the simulation. Switch to this new system on 2007/02/14. (previous system2001-2007, 1996-2001) ,Check out Chinese forum to find more simulations and resources in Chinese.
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: Bouncing Ball  (Read 71384 times)
0 Members and 1 Guest are viewing this topic.
Fu-Kwun Hwang
Administrator
Hero Member
*****
Posts: 1162



WWW
« on: March 11, 2006, 03:58:45 PM »

Registed user can get files related to this applet for offline access.
If java program did not show up, please download and install latest Java RUN TIME
There are 1 translations,
or


Bouncing Balls

Some balls bounce better than others.

A particular ball can be characterized by its

    coefficient of restitution:
The ratio of its rebound speed Vf to its collision speedVi
    when its bounces off a hard, stationary surface that can't move.
    coefficient of restitution r = Vf /Vi
Scientists have found that, for most balls, this speed ratio
    remains constant over a wide range of collision speeds.
The amount of kinetic energy transformed at impact is called
    the collision energy (become thermal energy).
This java applet shows you the effects due to
    different coefficient of restitution.

1. You can enter different value of coefficient of restitution as(Vo/Vi).

    Then, press return key to start the animation.
2. You can change the initial velocity Vx of the ball.
    Click near the tip of bluearrow( represent its velocity)
      and drag it left/right.
3. You can change the initial height (drag it up and down with mouseleft click)

4. Press Start button to start/restart animation.

    The animation will stop automatically when it bounces off the screen.
4. Press Reset button to reset parameters to its default value.
    It also clear the screen.
5. Press the mouse button to pause the animation
    If you click the left mouse button,
      animation will resume when you release it.
    If you click the right mouse button,
      you need to click it again to resume.
6. The mouse coordinate (X,Y) will be shown when its inside the window.
    You will know the timing t from (X and velocity Vx)


Registed user can get files related to this applet for offline access.
If java program did not show up, please download and install latest Java RUN TIME
There are 1 translations,
or
Logged
rkmp06@dataone.in
Newbie
*
Posts: 1


« Reply #1 on: December 23, 2006, 01:09:24 PM »

Dear Sir,

Would you please give the definition (mathematical expression) of coefficient of restitution in terms of the velocities of masses before and after collision?

Is the kinetic energy of the system consisting of the two masses conserved in an elastic collision?

I suppose you are stating that some of the kinetic energy gets transformed into heat and is lost from the system when the collision is inelastic. I want you to confirm this please.

Logged
blinx
Newbie
*
Posts: 2


« Reply #2 on: March 27, 2007, 02:56:07 AM »

It is possible to get source code?
Logged
Fu-Kwun Hwang
Administrator
Hero Member
*****
Posts: 1162



WWW
« Reply #3 on: March 27, 2007, 09:20:01 AM »

Dear Sir,

Would you please give the definition (mathematical expression) of coefficient of restitution in terms of the velocities of masses before and after collision?

Is the kinetic energy of the system consisting of the two masses conserved in an elastic collision?

I suppose you are stating that some of the kinetic energy gets transformed into heat and is lost from the system when the collision is inelastic. I want you to confirm this please.



For the above simulation:

The ratio of its rebound speed Vf to its collision speed Vi (coefficient of restitution) is kept as a constant value ,when its bounces off a hard, stationary surface that can't move.

The default value is 0.8 In this case, 36% of kinetic energy(before bouncing) is loss each time.
Logged
Fu-Kwun Hwang
Administrator
Hero Member
*****
Posts: 1162



WWW
« Reply #4 on: March 27, 2007, 09:22:33 AM »

It is possible to get source code?

For all the simulations created with EJS in this forum, you will be able to see the ejs source if you click "load ejs as signed applet".
Please check out another category to view simulations created with EJS.
Logged
blinx
Newbie
*
Posts: 2


« Reply #5 on: March 28, 2007, 03:27:53 PM »

Thank you, I found Bouncing ball in EJS category
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.6 | SMF © 2006-2008, Simple Machines LLC Valid XHTML 1.0! Valid CSS!